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While this is amazing, it usually involves writing a ton of code that nobody wants to do.
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It is now possible to tell a modern browser how to draw art and animation right on a site that are fully scalable, at ulta-smooth framerates, smaller than most GIFs. In RubberHose 2, the control hierarchy has been redesigned and all expressions have been completely rewritten and optimized to run as fast as possible.
But sometimes noodle arms aren’t right for the look of the project or the character. RubberHose introduced a whole new way to create characters using shape layer paths. In version 2, new things have been added, dumb things requiring multiple steps have been removed, and code has been optimized to run as fast as possible inside of After Effects.
Simplicity has always been the primary focus with RubberHose, because animators do a lot of hard work and deserve tools that are enjoyable.
Simplicity is a fundamental principal of good design. Major speed updates and keyframe baking let you work faster. Style hoses unlike ever before (tapered hoses hallelujah). The simplicity of RubberHose is now faster, more open and bigger than just Shape Layers.Ĭonnect layers from Illustrator and Photoshop into two new stretchy rigs –RubberPin and RubberRig. Think of it as a quick way to remove a lot of the technical overhead from the animation process to allow you to really focus on character.